![]() ![]() Mastery is the weapon proficiency which allows more consistent damage, but the maximum damage remains the same. Knuckle, Soul Shooter, Arm Cannon/Revolver (Blaster) Two-handed Blunt Weapon, Long Sword (Lazuli), Scepter Wand, Staff, Shining Rod, Psy Limiter, Magic Gauntletīow, Dagger, Dual Bowguns, Cane, Desperado, Energy Chain (Cadena), Ancient Bow, Buchae, Tuner, Breath Shooter, Chakram For most jobs, it is not so important as most jobs only have 1 weapon to choose. It varies based on the weapon worn and the job. It is the hidden multiplier that will affect damage dealt. Before 3rd Job: 4 + L e v e l × 5, rounded down.Īll Stats, HP, MP, DEF, ATT and Magic ATT is calculated separately with each stat using the same stat throughout the calculation.Each character starts with 4 AP, with character level (Level 1 inclusive) providing 5 AP, as well as 3rd Job and 4th Job Advancements giving 5 AP each. Each stat has a default value of 4 as pure stat and Ability Points (AP) is used to increase this. It is the stats that is permanently tied to the character when there are no effects applied to it. There are a few components that contribute to your total stats. When the game states All Stats, it simply means STR, DEX, INT and LUK, nothing else. There are 4 stats: STR, DEX, INT and LUK. For all percentage based stats, take it as a whole number. The sections of this article detail various formulas and tables within the game. 3.8.4 Map-based Monster Damage Modifier.
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